| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Shade Widow
|
Posted - 2004.07.27 19:51:00 -
[1]
Edited by: Shade Widow on 27/07/2004 19:55:13 I have been reading the forums lately and when a noob or player goes into 0.0 and gets killed. Pirates respond with a "well then dont go into a 0.0 noob"
When a pirate gets killed by sentrys for killing someone in empire space should our response be "Well then dont go into empire pirate?" Just wondering. ---
|

Shade Widow
|
Posted - 2004.07.27 19:51:00 -
[2]
Edited by: Shade Widow on 27/07/2004 19:55:13 I have been reading the forums lately and when a noob or player goes into 0.0 and gets killed. Pirates respond with a "well then dont go into a 0.0 noob"
When a pirate gets killed by sentrys for killing someone in empire space should our response be "Well then dont go into empire pirate?" Just wondering. ---
|

Shade Widow
|
Posted - 2004.07.27 20:01:00 -
[3]
I thought NPCS including sentrys dont shoot pods. Which means you could travel to a lower sec or if its not safe stay in the station for a bit. Next time maybe they will learn not to go into empire like we empire people learn not to go into 0.0s.
Or are pirates exempt from being held out of places? Is it not fair when they have a certain restriction point? ---
|

Shade Widow
|
Posted - 2004.07.27 20:01:00 -
[4]
I thought NPCS including sentrys dont shoot pods. Which means you could travel to a lower sec or if its not safe stay in the station for a bit. Next time maybe they will learn not to go into empire like we empire people learn not to go into 0.0s.
Or are pirates exempt from being held out of places? Is it not fair when they have a certain restriction point? ---
|

Shade Widow
|
Posted - 2004.07.27 20:06:00 -
[5]
And Im sorry that what ever you had to say was so vile that it was censored. ---
|

Shade Widow
|
Posted - 2004.07.27 20:06:00 -
[6]
And Im sorry that what ever you had to say was so vile that it was censored. ---
|

Shade Widow
|
Posted - 2004.07.27 20:22:00 -
[7]
How about this ill semi agree with you at that point. Infact if I were to make a solution to the problem I would have it so that the sentrys in the .4 and below sectors would exponentially become weaker.
This would mean a (well organised) Pirate offensive could possibly cause some turmoil in them. However I still think 0.1s are empire space and should if anything have minimal protection. ---
|

Shade Widow
|
Posted - 2004.07.27 20:22:00 -
[8]
How about this ill semi agree with you at that point. Infact if I were to make a solution to the problem I would have it so that the sentrys in the .4 and below sectors would exponentially become weaker.
This would mean a (well organised) Pirate offensive could possibly cause some turmoil in them. However I still think 0.1s are empire space and should if anything have minimal protection. ---
|

Shade Widow
|
Posted - 2004.07.27 20:31:00 -
[9]
well if you made ****** because its an ugly word I respect you for censoring it.
However I disrespect you because you can't hold a decent conversation  ---
|

Shade Widow
|
Posted - 2004.07.27 20:31:00 -
[10]
well if you made ****** because its an ugly word I respect you for censoring it.
However I disrespect you because you can't hold a decent conversation  ---
|

Shade Widow
|
Posted - 2004.07.27 21:01:00 -
[11]
Edited by: Shade Widow on 27/07/2004 21:08:34 No ones trying to get rid of pirates but they are trying to make sense of the empire space. Honestly pirates are a big part of this game and need to be kept.
Pirates help sell materials and give 0.0 its sense of danger it needs. However I dont think empire space should be undefended. Maybe weaker sentrys but undefended...no.
BTW I am a refiner and as much as you may think that is boring or a horrible thing to do. Remember that just because you like something doesnt mean everyone else should conform to your ideals. I respect when people want to be a pirate. Me wanting to (compete) as a refiner is something youll have to live with. It doesnt make me a wussy it just makes me diffrent then you. ---
|

Shade Widow
|
Posted - 2004.07.27 21:01:00 -
[12]
Edited by: Shade Widow on 27/07/2004 21:08:34 No ones trying to get rid of pirates but they are trying to make sense of the empire space. Honestly pirates are a big part of this game and need to be kept.
Pirates help sell materials and give 0.0 its sense of danger it needs. However I dont think empire space should be undefended. Maybe weaker sentrys but undefended...no.
BTW I am a refiner and as much as you may think that is boring or a horrible thing to do. Remember that just because you like something doesnt mean everyone else should conform to your ideals. I respect when people want to be a pirate. Me wanting to (compete) as a refiner is something youll have to live with. It doesnt make me a wussy it just makes me diffrent then you. ---
|

Shade Widow
|
Posted - 2004.07.27 21:30:00 -
[13]
Though you may want sentrys to disapear in higher sectors I can gurantee this. If CCP does get rid of all defenses possible in 0.4 . People going into those sectors will be just as rare as in 0.0s . Why would a well respected miner or hauler for that matter want to pass through those systems if they are guranteed to die. Pushing up sentrys wont solve a lackage of ships problem.
Thats why I suggested the exponential weakening of them as sectors lower. So (well done) pirate excursions into those sectors could be profitable. ---
|

Shade Widow
|
Posted - 2004.07.27 21:30:00 -
[14]
Though you may want sentrys to disapear in higher sectors I can gurantee this. If CCP does get rid of all defenses possible in 0.4 . People going into those sectors will be just as rare as in 0.0s . Why would a well respected miner or hauler for that matter want to pass through those systems if they are guranteed to die. Pushing up sentrys wont solve a lackage of ships problem.
Thats why I suggested the exponential weakening of them as sectors lower. So (well done) pirate excursions into those sectors could be profitable. ---
|

Shade Widow
|
Posted - 2004.07.27 22:37:00 -
[15]
Edited by: Shade Widow on 27/07/2004 22:38:45 Now that sounds right I love what you just explained above. If CCP implented that I think that would be 100% on the mark.
Infact see if we can get that in a discussion somewhere. ---
|

Shade Widow
|
Posted - 2004.07.27 22:37:00 -
[16]
Edited by: Shade Widow on 27/07/2004 22:38:45 Now that sounds right I love what you just explained above. If CCP implented that I think that would be 100% on the mark.
Infact see if we can get that in a discussion somewhere. ---
|

Shade Widow
|
Posted - 2004.07.27 22:47:00 -
[17]
I like Wild Rhos solution is there anyway we can get it to have more attention to the mods? ---
|

Shade Widow
|
Posted - 2004.07.27 22:47:00 -
[18]
I like Wild Rhos solution is there anyway we can get it to have more attention to the mods? ---
|

Shade Widow
|
Posted - 2004.07.28 01:03:00 -
[19]
Edited by: Shade Widow on 28/07/2004 01:06:33 Unfortunatly you get flamed for doing anything in eve.
Miner = You get called a carebear and stupid because you dont go into 0.0s
Pirate = You get harrassed and constantly yelled at with hate messages
Agent Missions = If you do them in 5.0 or above your a carebear because you won't go lower so the pirates can gank you.
Refiner = Called carebears because they refine in empire space.
Haulers = Called carebears because they wont take the 0.0 route so their cargo is in danger.
Scouts = Pirates hate you for using dual MWDS or something simliar to the fact.
I didnt cover everything but if you do anything in empire space it usally falls under pirates calling you a carebear. (note this is a bit of a carpet statement but judging by what ive seen on the forms this is the majority of thoughts sorry if some of you don't think this way.) ---
|

Shade Widow
|
Posted - 2004.07.28 01:03:00 -
[20]
Edited by: Shade Widow on 28/07/2004 01:06:33 Unfortunatly you get flamed for doing anything in eve.
Miner = You get called a carebear and stupid because you dont go into 0.0s
Pirate = You get harrassed and constantly yelled at with hate messages
Agent Missions = If you do them in 5.0 or above your a carebear because you won't go lower so the pirates can gank you.
Refiner = Called carebears because they refine in empire space.
Haulers = Called carebears because they wont take the 0.0 route so their cargo is in danger.
Scouts = Pirates hate you for using dual MWDS or something simliar to the fact.
I didnt cover everything but if you do anything in empire space it usally falls under pirates calling you a carebear. (note this is a bit of a carpet statement but judging by what ive seen on the forms this is the majority of thoughts sorry if some of you don't think this way.) ---
|

Shade Widow
|
Posted - 2004.07.28 10:51:00 -
[21]
Originally by: FuPhal
lol wtf do u know about pirace u goddam nub
What i meant about people running away is that once you attack 1 person ( you cant attack everyone at once.. ) then as soon as the other people in system hear about it ( cos theres always someone who starts screaming blue murder in local ) they hide or run off somewhere else.
Whats your point?
Do you really expect people with ships (equpied) to mine or haul to stay in the system to fight you when someone says you are killing people in a well equiped PVP ship? As much as you would like for people to lay down and die for you, you have to understand the people you are killing have brains they arent NPCs they tend to know when they are out matched. ---
|

Shade Widow
|
Posted - 2004.07.28 10:51:00 -
[22]
Originally by: FuPhal
lol wtf do u know about pirace u goddam nub
What i meant about people running away is that once you attack 1 person ( you cant attack everyone at once.. ) then as soon as the other people in system hear about it ( cos theres always someone who starts screaming blue murder in local ) they hide or run off somewhere else.
Whats your point?
Do you really expect people with ships (equpied) to mine or haul to stay in the system to fight you when someone says you are killing people in a well equiped PVP ship? As much as you would like for people to lay down and die for you, you have to understand the people you are killing have brains they arent NPCs they tend to know when they are out matched. ---
|

Shade Widow
|
Posted - 2004.07.28 11:13:00 -
[23]
Edited by: Shade Widow on 28/07/2004 11:16:02 Would you mind if they made lower empire spaces with small security squads then? Or would you just rather have those empire spaces undefended?
You know as well as me if you take away all defenses in .4 eventually people wont go in those sectors anymore. People that arnt looking for a fight anyways. This means you will have to progress up to a .5 sector to snatch your self a miner or hauler. Youll have just as much trouble finding a kill in 0.4 places as 0.0s. ---
|

Shade Widow
|
Posted - 2004.07.28 11:13:00 -
[24]
Edited by: Shade Widow on 28/07/2004 11:16:02 Would you mind if they made lower empire spaces with small security squads then? Or would you just rather have those empire spaces undefended?
You know as well as me if you take away all defenses in .4 eventually people wont go in those sectors anymore. People that arnt looking for a fight anyways. This means you will have to progress up to a .5 sector to snatch your self a miner or hauler. Youll have just as much trouble finding a kill in 0.4 places as 0.0s. ---
|

Shade Widow
|
Posted - 2004.07.28 11:58:00 -
[25]
Edited by: Shade Widow on 28/07/2004 12:00:26 When I said small fleets I was thinking more on the line of small groups of concord ships maybe getting potentially weaker as the system goes from .4-.1 but litsen to this. (there may have to be some work with the concord ships to make this work)
.4 (30) second respond time 3 concord fighters. .3 (60) second respond time 2 concord fighters 1 weak concord fighter. .2 (100) second respond time 2 concord fighters. .1 (160) second respond time 1 concord fighter.
As you can see it gives you time to haul your ass out of there or if you can defeat the fleet. This would also show empire space to be if anything minorly protected and as you go farther out it takes concord a longer respond time. Note these arnt really any threatinng ships to an experienced pirate but it could give a traveler some hope of being in empire. It adds realism because the deeper in empire the harder it is for concord to respond to a crime with decent force or time.
This sounds like a great solution to me... ---
|

Shade Widow
|
Posted - 2004.07.28 11:58:00 -
[26]
Edited by: Shade Widow on 28/07/2004 12:00:26 When I said small fleets I was thinking more on the line of small groups of concord ships maybe getting potentially weaker as the system goes from .4-.1 but litsen to this. (there may have to be some work with the concord ships to make this work)
.4 (30) second respond time 3 concord fighters. .3 (60) second respond time 2 concord fighters 1 weak concord fighter. .2 (100) second respond time 2 concord fighters. .1 (160) second respond time 1 concord fighter.
As you can see it gives you time to haul your ass out of there or if you can defeat the fleet. This would also show empire space to be if anything minorly protected and as you go farther out it takes concord a longer respond time. Note these arnt really any threatinng ships to an experienced pirate but it could give a traveler some hope of being in empire. It adds realism because the deeper in empire the harder it is for concord to respond to a crime with decent force or time.
This sounds like a great solution to me... ---
|

Shade Widow
|
Posted - 2004.07.28 14:40:00 -
[27]
I think thats a decent solution. ---
|

Shade Widow
|
Posted - 2004.07.28 14:40:00 -
[28]
I think thats a decent solution. ---
|
| |
|